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Baking to texture - Experience a streamlined, intuitive, and fully scriptable texture baking experience with support for PBR (physically based rendering) materials, overrides, and OSL workflows.Open Shading Language (OSL) support - Generate high-quality textures that display accurately in the viewport using new or pre-existing OSL maps with any supported renderer.Spline workflows - Create and animate geometry in several intuitive ways with spline tools.Modifier stack workflow - Rapidly conceptualize, iterate, and explore design ideas using a range of unique modifiers.Mesh and surface modeling - Create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features.Rebuild and stitch adjacent faces automatically without needing to manually repair hidden faces or geometric data. Smart Extrude - Interactively extrude faces on 3D objects using flexible Smart Extrude operations like cut-through and overlap.
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These tools can be used to reduce complex and high-resolution assets and enhance generative designs and traditional modeling work inside of 3ds Max. Retopology tools - Automatically reconstruct polygonal mesh data as clean quad-based topology with uncompromising accuracy.Faster Rendering Experience with Arnold.New Properties added to Physical Material.
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